Keizer illustrator’s 1st video game, Paperbound, on shelves in 11 days

By ERIC A. HOWALD Of the Keizertimes During the past 17 months, Keizerite Mike Smith has dedicated much of his time to creating the characters for a new video game, Paperbound, that will debut on Playstation and Windows platforms March 31. In that time, he’s created more than 15 gigabytes of artwork (translation: a lot). But there’s one, tiny problem. “I suck at my own game. Anywhere we’ve shown it off, I end up losing,” said Smith. Paperbound is a four-person, multi-player fighting game, which makes it a challenge all on its own. But players also have the capacity to switching the gravity mechanics while playing, meaning attacks can come from just about anywhere. “It’s like Super Smash Bros. on crack,” Smith said. While Smith has not been involved in the actual programming, he’s designed every character and most of the background/battlefields where fights take place. The characters are derived from a few classical works and a wholly concocted one. “We’ve got people and places from Journey to the Center of the Earth, Dante’s Inferno, the Egyptian Book of the Dead, The Book of Five Rings and a made-up book called Skull Kingdom,” Smith said. That’s meant everything from Egyptian deities, to mummies, martial artists and devils have been brought to life through Smith’s thick line work. Some of his artistic influences are Arthur Rackham, Ralph McQuarrie and Moebius...

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